Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Waynew

Pages: [1]
1
Open Discussion / Re: 2 color pushbutton?
« on: April 09, 2017, 11:22:02 AM »
Thanks Archie.  That'll get me by for now.  I suspect I could commission one of my programming buddies to make me a 3D style button like the C-More, that is more akin to the square illuminated button, with the different state colors that I need.

As far as your issues with the C-More, that's interesting. I would say something else is incorrect with that C-More or the system it's connecting to.  I've used quite a few of them (Micro's and EA9's) with my games without issue (outside of cost and display resolution, which is why I jumped into AHMI in the first place)  All of my games run a time clock in the PLC, which is displayed to the game master's HMI.  I've had no issues with delay on anything, even updating a constantly rolling display (the game clock is in mm:ss format)

I used a BasicButton with no com properties set behind a BasicIndicator to give the "raised colored illuminated button" appearance.  Works well.

2
You could use a BasicLabel instead of an AnalogValueDisplay then use the ValueLeftPadCharacter and ValueLeftPadLength properties


Perfect!   Thank you, Archie.   Gonna take some time to get familiar with all the 'handles' for the various components................

Very nearly there with my AHMI/RPi3/ClickPLC project - just a couple Linux hurdles left to jump

3
Wondering if there is a way to 'fix' the number of digits displayed with the analogvaluedisplay, and pad 'short' values with leading zero(s) ?

Application is displaying PLC Realtime clock value as the time value on the HMI using a series of Analog Value Displays separated by Basic Label characters.   It works fine, just looks a little wonky when the time displays as 23:7 :1  as opposed to 23:07:01


Pages: [1]